
๐ Remote Unity Systems Engineer | C# Architecture & Engine Optimization Specialist
I am a First-Class Honours Computer Science graduate specialising in core game systems design, custom AI navigation frameworks, procedural environment generation, and physics simulations across PC, Mobile, and WebGL architectures.
Video games are my Domain—designing, coding, profiling, and tuning game feel to solve complex architectural friction points and deliver production-ready, decoupled C# engineering structures directly into international pipelines.
๐ผ B2B CONTRACTOR AVAILABILITY
You want me? Just ask... I provide flexible engineering muscle, system porting workflows, and milestone reinforcement for your projects, with a little extra cherry on top so you hit the ground running.
While I utilise Unity professionally, I am Familiar with other frameworks and software such as Unreal Engine and Blender.
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๐ ๏ธ MY TECHNICAL SKILLS
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๐ ACTIVE DEVELOPMENT
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๐จ SPECIAL INTERESTS & EXPERIMENTAL R&D
โข Creative Writing & Narrative R&D: Crafting extensive world-building documentation and speculative design scripts for major action-adventure/sci-fi universes.
โข Video Editing & Content Engine: Producing memes, tech comparisons and more via InfraReconTV.
โข Experimental Engine R&D: Prototyping cutting-edge experimental workflows, custom rendering pipelines, and modular algorithmic systems. Nobody makes them as I do.
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๐ NETWORKS
For contract opportunities, engineering consultations, or technical studio reinforcement inquiries:
๐ง Direct Contact: Roberto.Valentin.gmd@outlook.com
๐ LinkedIn: www.linkedin.com/in/roberto-valentin-836397215
๐๏ธ GitHub: https://github.com/InfraRecon
๐ฅ YouTube: https://www.youtube.com/@InfraReconTV
*Note: Demand for engineering consultations is exceptionally high, so business responses may take a brief moment — I will evaluate your studio brief and reply ASAP.*