A downloadable project for Windows

Download NowName your own price

I made a GTA Loading Screen in Unity using Rockstar's Public Artwork.
*Please note that the Video Indicates an older build before new artwork and changes were made.*

All Artworks are the Property of Rockstar, and I simply edited and modified them so they could be used in a fan-created prototype.

This is not the actual GTA 6 loading Screen, but my take on what it would look like based on Rockstar's Previous games.
None of the UI is functional and is just for visual Purposes.

I made this on a previous version of Unity 5 and upgraded it to Unity 6.
How this was made is a clever trick using two Canvases and Material and Texture Switching.

And while yes, this actually could have been done better, like each canvas getting a different screen individually, I cheated my way through and instead went with a method that delivers similar output.

Was AI used in the project?
Yes, the Images, specifically their background, needed to be generatively filled in...I could have spent hours photoshopping, but you know, limited time. And everything.

Why did I do this?
I made a breakthrough in UI in Unity and decided to upgrade this project with what I've learnt, and the Results are Staggering.

Was this fun to make?
Yes, and to be honest, it's only a mere 5% of my power.
I love Smooth UI and Loading screens, and for a while, I've been developing the skill to make professional and user-friendly UI with a creative twist, like the neon illuminating the artwork and blending it into the background.

Published 2 days ago
StatusPrototype
CategoryOther
PlatformsWindows
AuthorInfraRecon

Download

Download NowName your own price

Click download now to get access to the following files:

GTA Loading Screen Demo.zip 160 MB

Comments

Log in with itch.io to leave a comment.

Gonna be using something like this in my games, it would show off some cool concepts and artwork, etc. Rockstar isn't the only one that can make those smooth Loading screen animations.